Ubisoft Connect

Ubisoft Connect

(SCOPE)

Branding

Product design

Webdesign

My role on Ubisoft Connect evolved over the years, from UI/UX Designer to Product Designer with greater ownership and responsibility. I worked on a wide range of features across the product, spanning web design, player-facing experiences, and design systems. The visuals below showcase a selection of the concepts and the new visual identity I helped develop. I greatly valued my time on the project, where I gained a deeper understanding of how complex design systems are built and maintained—particularly in Figma—and contributed to the early development of what eventually became Ubisoft’s global design system.

My role on Ubisoft Connect evolved over the years, from UI/UX Designer to Product Designer with greater ownership and responsibility. I worked on a wide range of features across the product, spanning web design, player-facing experiences, and design systems. The visuals below showcase a selection of the concepts and the new visual identity I helped develop. I greatly valued my time on the project, where I gained a deeper understanding of how complex design systems are built and maintained—particularly in Figma—and contributed to the early development of what eventually became Ubisoft’s global design system.

My role on Ubisoft Connect evolved over the years, from UI/UX Designer to Product Designer with greater ownership and responsibility. I worked on a wide range of features across the product, spanning web design, player-facing experiences, and design systems. The visuals below showcase a selection of the concepts and the new visual identity I helped develop. I greatly valued my time on the project, where I gained a deeper understanding of how complex design systems are built and maintained—particularly in Figma—and contributed to the early development of what eventually became Ubisoft’s global design system.

(CHALLENGE)

The challenge in Connect was all about the branding identity and finding a fresh way to unify all the surfaces that used Ubisofts design language. I mainly worked on the Connect PC client, parts of the game overlays and the new Ubisoft design system.

Ready to design experiences
that talk to people and connect with them?

Get in touch.

Ready to design experiences
that talk to people and connect with them?

Get in touch.

Ready to design experiences
that talk to people and connect with them?

Get in touch.