Rainbow 6 Siege

Rainbow 6 Siege

(SCOPE)

UI/UX

Product design

Game Engines

As someone who played Rainbow Six Siege professionally for several years, working on the game was a dream come true. My role focused primarily on improving the player experience across multiple touchpoints, including player-facing features such as Ranked, the After Action Report, Challenges, News, and Battle Pass tracking. I also explored concepts for other parts of the game like a new Main Menu design included bellow. Other renders which can be found in the Experiments section.

As someone who played Rainbow Six Siege professionally for several years, working on the game was a dream come true. My role focused primarily on improving the player experience across multiple touchpoints, including player-facing features such as Ranked, the After Action Report, Challenges, News, and Battle Pass tracking. I also explored concepts for other parts of the game like a new Main Menu design included bellow. Other renders which can be found in the Experiments section.

As someone who played Rainbow Six Siege professionally for several years, working on the game was a dream come true. My role focused primarily on improving the player experience across multiple touchpoints, including player-facing features such as Ranked, the After Action Report, Challenges, News, and Battle Pass tracking. I also explored concepts for other parts of the game like a new Main Menu design included bellow. Other renders which can be found in the Experiments section.

(CHALLENGE)

My most recent work involved creating a modernized look for the new Ranked 3.0 feature, particularly the post-match experience. I aimed for a clean, fresh, and more colorful design than the previous version, which felt constrained by the black bars at the top and bottom of the screen. The scene’s color palette now reflects the player’s rank, while new widgets provide contextual information, such as seasonal statistics.

party concept
party concept

Ready to design experiences
that talk to people and connect with them?

Get in touch.

Ready to design experiences
that talk to people and connect with them?

Get in touch.

Ready to design experiences
that talk to people and connect with them?

Get in touch.