EXPERIMENTS

EXPERIMENTS

EXPERIMENTS

A collection of self-directed work, made outside client briefs. Ideas I wanted to see through just to find out where they’d go.

A collection of ideas I drafted in 2016. The combination of these and positive feedback from the community landed me an interview at Ubisoft back then.
I chose to focus on my professional esports career at the time, but I never stopped making concepts for R6, and eventually I returned to the studio for a full time job.

A lot of the things from these concepts made it into the game eventually, some are industry standards by now e.g Colorblind Accessibility, communication ping sytems etc.

A collection of ideas I drafted in 2016. The combination of these and positive feedback from the community landed me an interview at Ubisoft back then.
I chose to focus on my professional esports career at the time, but I never stopped making concepts for R6, and eventually I returned to the studio for a full time job.

A lot of the things from these concepts made it into the game eventually, some are industry standards by now e.g Colorblind Accessibility, communication ping sytems etc.

Some skin explorations as I always loved character art and design. I love authentic military gear on characters so sometimes I have fun and design skins for my favorite characters from the game.

Ready to design experiences
that talk to people and connect with them?

Get in touch.

Ready to design experiences
that talk to people and connect with them?

Get in touch.

Ready to design experiences
that talk to people and connect with them?

Get in touch.